Challenge

Through this collaboration, our client wanted to go viral through a disruptive marketing concept in order to attract a new user segment: young adults. Even though the idea sounds great, we wanted to dig deeper and understand why there was a gap in their consumer pool, and then suggest a long-term solution.


Research Journey

Research played a crucial role in our project. It brought us to a user-centered perspective that allowed us, later on, to build products and services that actually cater to their needs. Here is a board game inspired journey map of the research process phase that our team went through. It covers the research tools, methodologies used, insights, surprising findings, & opportunity areas found.


Insights




Design tools used

Research

Desk Research
Field Exploration
Cultural Probes
Guerilla observation
Expert Interviews
User Interviews
Brainstorming & mapping
Competitor study
Survey

Synthesis

Data clustering
Insight Mining
Infographic design

Ideation

World Café
How Might We Questions
Idea shopping
Brainstorming
Brainwriting (635)
Hot Potato
Criteria voting

Prototyping & testing

Protoacting
Low Fidelity Peer Review
Prompt Testing
High Fidelity Peer Review
High Fidelity Group Testing
Focus group
Guerrilla Marketing Testing
Interactive filter MVP

Realization

High Fidelity Prototype
Branding
Digital Marketing strategy

Implementation

Unique Selling Point
Market positioning
Opportunity areas
Project Roadmap
Cost estimations

Opportunity areas


Ideation

This phase is all about letting ideas flow! Brainstorming, exploring possibilities, and thinking outside the box as a response to earlier research.

“How might we tell a compelling story that captures the fun and surprising moments of nostalgia, togetherness, and board games?”

The concept

“forreal?” is a game that offers a safe space for Gen Z to share fun and embarrassing nostalgic memories, -with a twist. You can bluff, and you will use a wildcard to tell your story.

This game is an ice-breaker, a way to cultivate friendships, while sharing intimate moments from the good old days: your childhood. You get exposed, and create laughing opportunies with your peers ! Bonding through meaningful interactions, fits perfectly with our client’s values and brand.

Modern nostalgia is a big trend across many areas, like fashion, music, cinema and aesthetics. It brings a sense of comfort because it brings you back to an era where everything was so simple.

Digital Marketing




The user-generated content (UGC) is directly derived from the prompts of our game, as we are asking questions from the game itself. Capturing the funny anecdotes and sharing them on our page as short-format “reel” content is the goal.

Even though it is planned, the final result might not look like a very sophisticated campaign. We want to make it purposely look non-corporate, as a relatable video that one might randomly encounter with their friends and film with a smartphone. Content can only be posted if given consent by participants.

If We Could Do Things Differently

Project Details

Title : Forreal?

Client : Ravensburger

Date : 2022

Role

Research
Workshop Design
Ideation & curation
Offline marketing strategy
Digital marketing strategy
Creation of interactive AR filters with Meta Spark Studio
Documentation

Team

Nadia Trabelsi
Rohit Gole
Natalia Restrepo
Benjamin Giske

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